[Spawning] #Welcome to Livestock Overhaul! You can turn off any O-Animal from spawning in this config, among other things. #Please note that LO *DOES NOT CHANGE SPAWN RATES* because O-Animals simply replace existing vanilla ones. If you have an issue with too many O-Animals spawning, check your other mods. LO does not have it's own spawn rates, you'll have to change vanilla animal spawn rates to see differences in spawning. #Should vanilla animals spawned via Spawn Egg be replaced with O-Animals? #Note that if this is turned on, all previously-spawned vanilla animals will be converted regardless of spawn type. "Replace Spawn Egg Vanilla Animals" = false #Percent of O-Animals that should be removed on-spawn. Higher the number = more O-Animals removed. Default is 0.3 (30%) #This may help lower-end servers or computers run LO a little better if set to a higher value, since not as many animals will spawn. Only affects common farm animals (since they spawn most often) and does not affect anything vanilla or from other mods. "Spawn Rate Prevention Percent" = 0.3 #Should horses be replaced by O-Horses? "Replace Horses" = true #Should mules be replaced by O-Mules? "Replace Mules" = true #Should donkeys be replaced by O-Donkeys? "Replace Donkeys" = true #Should cows be replaced by O-Cows? "Replace Cows" = true #Should chickens be replaced by O-Chickens? "Replace Chickens" = true #Should sheep be replaced by O-Sheep? "Replace Sheep" = true #Should pigs be replaced by O-Pigs? "Replace Pigs" = true #Should llamas be replaced by O-Llamas? "Replace Llamas" = true #Should rabbits be replaced by O-Rabbits? "Replace Rabbits" = true #Should be replaced by O-Salmon? "Replace Salmon" = true #Should cod be replaced by O-Cod? "Replace Cod" = true #Should bees be replaced by O-Bees? "Replace Bees" = true #Should camels be replaced by O-Camels? "Replace Camels" = true #Should goats be replaced by O-Goats? "Replace Goats" = true #Should frogs be replaced by O-Frogs? "Replace Frogs" = true #Should undead horses be replaced by O-Undead Horses? "Replace Undead Horses" = true #Should Mooblooms have a chance to spawn alongside O-Cows? "Spawn Mooblooms" = true #Should Unicorns have a chance to spawn in unique situations? "Spawn Unicorns" = true [Husbandry] #Should an animal's gender affect the ability to get byproducts from it? "Genders Affect Byproducts" = true #Should an animal's gender affect how it breeds? "Genders Affect Breeding" = true #Minimum amount of time, in ticks, that an O-Chicken can lay an unfertilized egg. Default is 12000 ticks, or 10 minutes. Vanilla is 6000 ticks, or 5 minutes. "Chicken Egg Lay Cooldown" = 24000 #Amount of time, in ticks, that you must wait to milk a non-dairy-breed animal. Default is 48000 ticks, or 40 minutes. "Average Milking Cooldown" = 144000 #Amount of time, in ticks, that you must wait to milk a dairy-breed animal. Default is 12000 ticks, or 10 minutes. "Dairy Breed Milking Cooldown" = 72000 #Amount of time, in ticks, that you must wait to shear an O-Sheep, Goat or Llama. Default is 24000 ticks, or 20 minutes. "Wool Regrowth Time" = 72000 #Amount of Fertilized Eggs a hen should lay after mating. Default is 3. "Max Fertilized Chicken Eggs" = 3 #Maximum amount of piglets a pig can have at once. Default is 3. "Max Pig Babies" = 3 #Maximum amount of kits a rabbit can have at once. Default is 3. "Max Rabbit Babies" = 3 #Maximum amount of kids a goat can have at once. Default is 3. "Max Goat Babies" = 3 #Should some animals be able to have twins? "Allow Twins" = true #The chance of a horse having twins. Default is Default is 0.01 (1%) "Horse Twins Chance" = 0.01 #The chance of a cow having twins. Default is Default is 0.05 (5%) "Cow Twins Chance" = 0.05 #The chance of a sheep having twins. Default is Default is 0.15 (30%) "Sheep Twins Chance" = 0.3 #Should players be able to dye sheep? "Allow Direct Sheep Dyeing" = true #Maximum amount of times a sheep can be sheared before dye wears off. Default is 3. "Max Dyed Shears" = 3 #Should roosters fend off predators like Ocelots, Cats, Foxes, and Ferrets? "Roosters Fend Off Predators" = true #The chance at which you can get a random genetic Breed out of breeding two animals, out of 100. Default is 10. Range is 0-100. "Random Breed Chance Percentage" = 10 #The chance at which you can get a random genetic Coat out of breeding two animals, out of 100. Default is 10. Range is 0-100. "Random Coat Chance Percentage" = 10 #The chance at which you can get random genetic Markings out of breeding two animals, out of 100. Default is 10. Range is 0-100. "Random Marking Chance Percentage" = 10 #The chance at which you can get random genetic Horns, Eye Colors, etc out of breeding two animals, out of 10. Default is 20. Range is 0-100. "Random Other Chance Percentage" = 10 [Herding] #Should animals, like cows, herd together? "Animals Herd Together" = true #Maximum amount of O-Cows that can herd together. Default is 8. "Cow Herd Maximum" = 8 #Maximum amount of O-Horses that can herd together. Default is 3. "Horse Herd Maximum" = 3 #Maximum amount of O-Sheep that can herd together. Default is 8. "Sheep Herd Maximum" = 8 #Maximum amount of O-Llamas that can herd together. Default is 3. "Llama Herd Maximum" = 3 [QoL] #Should O-Animals use vanilla names instead of those with the "O-" prefix? "Use Vanilla Animal Names" = false #Should O-Animals use vanilla loot instead of the loot included in the mod? "Use Vanilla Animal Loot" = false #Should O-Horses be able to spawn with any breed naturally? Default is Mustangs only. "Naturally Spawning O-Horse Breeds" = false #Base time an O-Horse can run for at full speed, in seconds. Default is 45s. "Base Horse Sprint Time" = 45 #Should players be able to train their O-Horse's stats by riding them over an extended period of time? "Allow Horse Training" = true #Time it takes (whilst riding), in ticks, to train an O-Horse up one level of it's stats. Default is 48000 (40 minutes of riding). "Stat Training Time" = 48000 #Amount of times a player can level up their O-Horse's stats. Default is 5. "Stat Training Max" = 5 #Should O-Horses's manes and tails be able to grow over time? "Horse Hair Growth Progression" = true #Amount of time, in ticks, it takes for a horse's mane or tail to grow to the next stage. Default is 72000 (3 ingame days). "Horse Hair Growth Time" = 72000 #Should rabbits produce Rabbit Poop at a certain interval? "Allow Rabbit Poop" = true #Amount of time, in ticks, it takes for a rabbit to poop. Default is 24000 (1 ingame day). "Rabbit Poop Time" = 24000 #Should O-Animals' colors, markings, and other genetic attributes depend on their breed and gender, along with their breed depending on the biome? "Spawn By Breed & Biome" = true #Should O-Animals' eye colors, if applicable, depend on their coat/ coloring? "Eye Colors By Coat Color/ Markings" = true #Should O-Horses and other mounts turn their heads similarly to old 1.12 horses when ridden? #Turning this off will make mounts use the post-1.12 turning, which is simply just pivoting in place. "Advanced Horse Turning" = true #Should cow bells make noise/ ding? "Cow Bell Ding" = true #Should O-Cows, O-Sheep, and wild O-Horses herd/ run away from mounted horses? "Horses Scare Herd Animals" = true #Should O-Mounts "ground tie", or stop moving around, when saddled & dismounted? "Ground Tie When Dismounted" = true #Should only those in Creative Mode be able to 'Mustang Brand' horses? "Creative-Only Mustang Branding" = false #Should only those in Creative Mode be able to snip (geld or spay) mounts? "Creative-Only Snipping" = false #Should some farm animals, such as O-Cows, have a Quality rating that affects how much they drop? "Quality Rating" = true #How long, in ticks, a Male O-Animal's breeding cooldown takes. If Genders Affect Breeding is disabled, this does nothing. Default is 1200 (1 minute). Vanilla is 6000 (5 minutes). "Male Breeding Cooldown" = 432000 #How long, in ticks, a Female O-Animal's breeding cooldown takes. If Genders Affect Breeding is disabled, this applies to all O-Animals. Default is 6000 (5 minutes). "Female/ Neutral Breeding Cooldown" = 432000 #Should debug logs run? This will spam the console with logs, so it's best turned off unless you're a dev or testing on your server temporarily. "Debug Logs On [DEV]" = false [Miscellaneous] #Should Unicorns be able to breed? "Allow Unicorn Breeding" = false #Should O-Horses have a small chance to turn Undead upon death? "Occasional Horse Turns Undead" = true #Chance of an O-Horse turning undead after dying to a natural cause. Default is 0.03 (3%). "Undead Horse Chance" = 0.03 #Amount of time, in ticks, it takes for an Undead Horse to decompose to the next stage. Default is 72000 (3 ingame days). "Undead Decomp Stage Time" = 72000 #Should players be able to craft special event blankets? If this is false, servers can give out blankets as free event rewards instead (cannot be a real currency payment). "Allow Special Event Blanket Crafting" = true #Should holiday events take place, and should holiday items be available? If this is false, all holiday events are disabled and holiday items will not be available to craft. "Allow Holiday Events & Items" = true [Wagons] "Covered Wagon Speed Multiplier" = 0.1 "Dog Sled Speed Multiplier" = 0.42 "Goods Cart Speed Multiplier" = 0.25 "Livestock Wagon Speed Multiplier" = 0.1 "Lumber Wagon Speed Multiplier" = 0.1 "Mining Cart Speed Multiplier" = 0.12 "Transport Cart Speed Multiplier" = 0.3 "Plow Speed Multiplier" = 0.1 "Mower Speed Multiplier" = 0.1 "Coupé Speed Multiplier" = 0.25 "Cabriolet Speed Multiplier" = 0.3 "Sleigh Speed Multiplier" = 0.35 [Uninstalling] #Should all O-Animals be converted back into a vanilla counterpart? Make sure all replacers are turned to false before running. #WARNING: This should be used *sparingly*, and only when needed/ if this mod is about to be removed. "Failsafe O-Animal -> Vanilla Animal Converter" = false